Loans and bets escalate risk, showing gambling’s harm.
EVENT
DrinkDevs Game Jam
ROLE
Game Design
GameplayVIDEO COMING SOON
01OVERVIEW
The Bet You Can't Win
The Bet You Can't Win was created for DrinkDevs Game Jam 2025. My role was game design, including dialogue and trigger rules.
Loans and bets escalate risk to show gambling’s harm. The game received the Best Use of Theme award.
02DESIGN & PRODUCTION
01
Loans & Bets: Escalating Risk
The slot-machine screen presents balance, debt and betting controls, while the loan homepage provides a second part of the risk system. Loans and bets progressively escalate risk to communicate gambling’s harm through interaction.
My role was game design, including dialogue and trigger rules that connect the theme to feedback after player actions.
Gameplay screenshot · Balance, debt and betting controls
02
The Loan Screen & Gameplay
The loan and slot-machine screens form related contexts. After a loss, character dialogue directs the player toward borrowing and continued betting.
The fictional in-game loan and betting systems express escalating risk. The project received Best Use of Theme at DrinkDevs Game Jam 2025.
Gameplay screenshot · In-game loan homepage
03
Character Dialogue & Triggers
The design document separates Luna and Mike’s first-loss dialogue. Subsequent losses select feedback from a dialogue pool, while wins have a separate pool.
The satirical encouragement rationalises losses and urges borrowing or another bet. Alongside balance and debt screens, this presents the pressure the player is being subjected to.
Design document · First losses, dialogue pools and win feedback