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07 / DRINKDEVS GAME JAM 2025 · GAME DESIGN

The Bet You Can't Win

Loans and bets escalate risk, showing gambling’s harm.

EVENT
DrinkDevs Game Jam
ROLE
Game Design
The Bet You Can't Win gameplay screenshot showing a slot machine, balance, debt and betting controls
GameplayVIDEO COMING SOON

The Bet You Can't Win

The Bet You Can't Win was created for DrinkDevs Game Jam 2025. My role was game design, including dialogue and trigger rules.

Loans and bets escalate risk to show gambling’s harm. The game received the Best Use of Theme award.

01

Loans & Bets: Escalating Risk

The slot-machine screen presents balance, debt and betting controls, while the loan homepage provides a second part of the risk system. Loans and bets progressively escalate risk to communicate gambling’s harm through interaction.

My role was game design, including dialogue and trigger rules that connect the theme to feedback after player actions.

Gameplay screenshot · Balance, debt and betting controls
Gameplay screenshot · Balance, debt and betting controls
02

The Loan Screen & Gameplay

The loan and slot-machine screens form related contexts. After a loss, character dialogue directs the player toward borrowing and continued betting.

The fictional in-game loan and betting systems express escalating risk. The project received Best Use of Theme at DrinkDevs Game Jam 2025.

Gameplay screenshot · In-game loan homepage
Gameplay screenshot · In-game loan homepage
03

Character Dialogue & Triggers

The design document separates Luna and Mike’s first-loss dialogue. Subsequent losses select feedback from a dialogue pool, while wins have a separate pool.

The satirical encouragement rationalises losses and urges borrowing or another bet. Alongside balance and debt screens, this presents the pressure the player is being subjected to.

Design document · First losses, dialogue pools and win feedback
Design document · First losses, dialogue pools and win feedback