← BACK TO WORLDS
08 / GLOBAL GAME JAM 2026 · PROGRAMMING, DESIGN, ART & UI

Elon Mask

Character and brand memes become combat skills in a roguelike game.

EVENT
Global Game Jam
ROLE
Programming · Design · Art · UI
Elon Mask game menu with its title and character in front of a city street
Game menuVIDEO COMING SOON

Elon Mask

Elon Mask was created for Global Game Jam 2026. My role covered programming, game design, art and UI.

The game brings character and brand memes into roguelike combat skills. This jam did not give awards.

01

Character Memes & Combat Skills

Character and brand memes become combat skills within a roguelike game. The menu and gameplay captures show the relationship between those visual references and the abilities.

My responsibilities covered programming, game design, art and UI, contributing to both gameplay implementation and its presentation.

Gameplay screenshot · Combat abilities and full HUD
Gameplay screenshot · Combat abilities and full HUD
02

Homing-Rocket Blueprint

The BP_Spacex Blueprint documents a homing rocket, including collision damage and Homing Target Component settings. It provides a concrete example of my programming contribution.

The game was created for Global Game Jam 2026. This jam did not give awards.

UE Blueprint · BP_Spacex homing and collision damage
UE Blueprint · BP_Spacex homing and collision damage