
LEVEL / GAMEPLAY
DESIGNER
From Wuhan,
building worlds in Middlesbrough.
MAKING WORLDS, SOMEWHERE
BETWEEN HOME AND THE SEA.



WIND







NEXTWORLD →

SELECTED WORLDSpick a path →
01Yellow Duck: A Drifting AdventurePRODUCER · LEAD DESIGNER · IN DEVELOPMENT
VIEW →Concept art · painted adaptation02The Division 2 DLC Level DesignACADEMIC PROJECT · LEVEL DESIGN
VIEW →Ubisoft promo art · painted adaptation03Zelda Mechanics PrototypeSTUDENT PROJECT · GAMEPLAY SYSTEMS
VIEW →Concept art · painted adaptation04Journeyman Team ProjectENEMY, BOSS & PUZZLE DESIGN
VIEW →Gameplay image · painted adaptation05Tencent Games ExperienceOPEN-WORLD RPG · LEVEL DESIGN
VIEW →Tencent recruitment art · painted adaptation
QUICK WORLDS / GAME JAMThree short journeys. Three ways to make a game.













