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05 / OPEN-WORLD RPG · LEVEL DESIGN

Tencent Games Experience

Level-design work from concept through implementation for an in-development AAA open-world RPG.

ROLE
Level & Gameplay Design Intern
TEAM
Tencent Games
TYPE
Open-world RPG
STATUS
In development · Confidential
Tencent Lightspeed Studios recruitment promotional artwork used in the portfolio, with HI lettering
Tencent recruitment artVIDEO COMING SOON

Tencent Games Experience

During my level-design internship at Tencent Games, I worked on an in-development AAA open-world RPG.

I designed an open-world point-of-interest activity and a dungeon, and drove both from concept to implementation through prototyping and cross-disciplinary collaboration.

01

OPEN-WORLD POI

Worked on one open-world point of interest from concept design through implementation.

02

DUNGEON DESIGN

Designed a dungeon and drove it from concept through implementation.

01

Early Dungeon & Gameplay Research

I completed two early dungeon research studies and one gameplay study to inform later design. AI supported research and the creation of images and effect-video references.

The work fed into design proposals, implementation requirements and asset lists for blockout development and collaboration.

02

POI & Dungeon: Concept to Implementation

My core contribution was designing one open-world POI activity and one dungeon, then driving both from concept to implementation. Work covered proposals, requirement breakdowns, asset lists, blockouts and refinement.

Early mood lighting helped communicate the scene direction and connect the blockout to later level-art and gameplay work.

03

Outsourcing & Cross-Disciplinary Collaboration

I assigned outsourcing tasks and joined three-party meetings. I coordinated with level art, technical art, programming, VFX and PM to deliver the gameplay.

Design and asset requirements were translated into production tasks across the blockout and implementation stages.

04

World Placement & Production Workflow

I placed world content and gameplay and fixed placement and level-related bugs.

Agents supported bulk JSON configuration edits, while Perforce kept the project in sync. AI images and effect videos also supported research and design communication.

The cover uses public Tencent Games recruitment artwork. This page describes responsibilities and workflow within the project confidentiality requirements.